Use libraries because...
PAPER 1 • SOFTWARE AND SOFTWARE DEVELOPMENT • APPLICATIONS GENERATION
Linkers, Loaders and Libraries
- When a programmer builds software, they often rely on pre-written library routines instead of writing every feature from scratch.
- After compilation, a linker combines object code and any required library code into an executable file.
- The loader then places that program into memory so it can run.
Visual channel
Source code modules
Compiler creates object files
Linker adds library code
Executable file
Loader places program in memory
Dual coding
Verbal channel
- A library is pre-written, pre-tested code that a programmer can reuse.
- The linker joins separately compiled modules and any required library routines.
- Static linking copies code into the executable; dynamic linking uses shared libraries on the host computer.
- The loader is part of the operating system that loads the executable into memory ready to run.
Activity 1
Linker Loadder concept map
Drag the labels and images onto the canvas, arrange them into a sensible linker-loader diagram, then click placed items to connect them.
Drag to position
Click nodes to connect
Build the translation route
Image wall
Activity 2
Benefits and drawbacks of library routines
These statements come from the teaching slides. Sort each one into the correct side of the debate.
Watch out because...
Drawbacks
Activity 3
Static vs dynamic linking clinic
Choose whether each statement is describing static linking, dynamic linking, or both.