1. Game Lighting — Why the GPU?
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CPU sim updates pixels one-by-one. GPU sim updates all pixels at once.
Question: Why is a GPU better suited to updating the lighting when the torches switch on?
2. Wireframe to Render — Why the GPU?
Rendering means huge numbers of independent RGB and XYZ calculations across pixels and vertices.
Question: Which statements explain why a GPU is better suited to rendering the full-colour image than a CPU?
3. Beyond Graphics — Where Else Are GPUs Used?
Task A: Select the fields that are good candidates for GPU acceleration.
Task B: What do these fields have in common that makes them suited to GPUs?